Read in this order
Start with the first hour if the tutorial is still on screen. Then redeem codes, learn the star cap, and only then open the Mongol update. Ranked is last because the queue assigns your side.
Which [MONGOLS] Command An Army guides are published?
First hour in Command An Army
Finish the tutorial, redeem the October codes, pick a commander class, and field a four-role army that fits the star number on your Units menu.
How to ascend and evolve units
Level a unit to 20 with its own kills, spend duplicate copies on ascension, then evolve only if that line exists and the new star cost still fits.
Star limit and four-troop loadouts
Add the star costs of the troops you equip and keep the total under the cap in the Units menu. Ownership alone does not equip a troop.
Commands, formations and counters
Follow, Hold, Attack, Rush and Aim are separate orders. Spears stop cavalry, block damage stops shields, and a charge into the backline is how Lancers earn their cost.
Gems, Skill Crystals and summons
Spend the one-time codes and the reported group bonus before you buy summons. A standard pull is reported at 50 Gems, and a ten-pull at 500, with no discount.
Mongols update, battle pass and new troops
The official Mongols event is a Season 1 battle pass with Nokor, Bataar and Khorchin. Patch coverage adds a 5-star Laestrygonian, Myrmidon, two evolutions and a skill tree.
Attack and defense on each map layout
Count the entrances and the cover before you pick troops. A choke wants shields and archers. Open ground wants cavalry and a spear behind them.
Ranked, guilds and the Pro pass
Ranked is described as one round on a random map and a random side. The Pro pass, at 1,499 Robux, lists guild capacity, an emblem and roles, not combat stats.
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