Tools

[MONGOLS] Command An Army Class Picker

This [MONGOLS] Command An Army picker is a table you read, not a widget that spends currency. Walk published roster topics in order. Confirm prices and unlocks in the live experience.

[MONGOLS] Command An Army Class Picker

Codes, units, classes, star-cap loadouts and the Mongol battle pass for [MONGOLS] Command An Army on Roblox.

How do you read the [MONGOLS] Command An Army roster picker?

Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.

  1. Mercenary — One-star melee starter and the first step to Knight.
  2. Squire — Middle form of the Mercenary line.
  3. Knight — Final Mercenary evolution, described as an all-rounder.
  4. Shieldman — One-star shield and the start of the Imperial Wall line.
  5. Sentinel — Middle step from Shieldman to Imperial Wall.
  6. Imperial Wall — Final shield form, with very high arrow resistance and very short reach.
  7. Spearman — One-star polearm that answers cavalry.
  8. Pikeman — Evolved Spearman with a stronger anti-charge profile.
  9. Phalangite — Reported Update 3 branch of Pikeman, with a shield and long reach.
  10. Archer — One-star ranged starter and the road to Flaming Archers.
  11. Longbowman — Middle step of the Archer line.
  12. Flaming Archers — Burn evolution of Archer, also called Flame Archer or Fire Archer.
  13. Scout Rider — Two-star cavalry and the start of the Lancer line.
  14. Cavalryman — Three-star middle step between Scout Rider and Lancer.
  15. Lancer — Four-star end of the Scout Rider line and the charge answer to archers.
  16. Spear Militia — Two-star spear swarm and the base of Spear Vanguard.
  17. Spear Vanguard — Three-star evolution of Spear Militia, faster than Imperial Wall.
  18. Halberdier — Shield-breaking polearm, also called Halberder, with a disputed star cost.
  19. Imperial Halberdier — Final halberd form. Star cost is not confirmed.
  20. Javelineer — Throwing anti-shield troop with a disputed star cost.
  21. Elite Javelineer — Three-star evolution of Javelineer.
  22. Crossbowman — Three-star ranged summon that punishes melee and dies to cavalry.
  23. Mace — Three-star shield breaker that Update 3 coverage can evolve into Morningstar.
  24. Morningstar — Reported 4-star evolution of Mace from Update 3.
  25. Spartan — Four-star spear elite and the usual defensive core.
  26. Samurai — Four-star damage troop that breaks shields and dies to focused arrows.
  27. Berserker — Fast four-star melee that guides call the frailest launch 4-star.
  28. Immortal — Durable four-star melee for frontal pushes.
  29. Rapier — Update 2 parry troop. Star cost is not on the official card text used here.
  30. Rapier Knight — Second Update 2 rapier form, with a reported parry increase.
  31. Nokor — Official 3-star Season 1 Mongol battle-pass unit. Also written Nökör.
  32. Bataar — Official 3-star Season 1 Mongol battle-pass unit.
  33. Khorchin — Official 4-star Season 1 Mongol battle-pass unit.
  34. Laestrygonian — Reported first 5-star summon from the Mongol update.
  35. Myrmidon — Reported 4-star summon added beside the Mongol battle pass.
  36. Sword & Shield — Balanced commander with a block, and the usual first pick.
  37. Assassin — Fast commander for flanks, with lower health in creator comparisons.
  38. Hammer — Slow, heavy commander aimed at shield lines.
  39. Archer Class — Announced player class for October 17-24, 2026. Not the Archer troop.

What is on the published [MONGOLS] Command An Army roster table?

[MONGOLS] Command An Army roster
EntryHubNotes
MercenaryUnitsOne-star melee starter and the first step to Knight.
SquireUnitsMiddle form of the Mercenary line.
KnightUnitsFinal Mercenary evolution, described as an all-rounder.
ShieldmanUnitsOne-star shield and the start of the Imperial Wall line.
SentinelUnitsMiddle step from Shieldman to Imperial Wall.
Imperial WallUnitsFinal shield form, with very high arrow resistance and very short reach.
SpearmanUnitsOne-star polearm that answers cavalry.
PikemanUnitsEvolved Spearman with a stronger anti-charge profile.
PhalangiteUnitsReported Update 3 branch of Pikeman, with a shield and long reach.
ArcherUnitsOne-star ranged starter and the road to Flaming Archers.
LongbowmanUnitsMiddle step of the Archer line.
Flaming ArchersUnitsBurn evolution of Archer, also called Flame Archer or Fire Archer.
Scout RiderUnitsTwo-star cavalry and the start of the Lancer line.
CavalrymanUnitsThree-star middle step between Scout Rider and Lancer.
LancerUnitsFour-star end of the Scout Rider line and the charge answer to archers.
Spear MilitiaUnitsTwo-star spear swarm and the base of Spear Vanguard.
Spear VanguardUnitsThree-star evolution of Spear Militia, faster than Imperial Wall.
HalberdierUnitsShield-breaking polearm, also called Halberder, with a disputed star cost.
Imperial HalberdierUnitsFinal halberd form. Star cost is not confirmed.
JavelineerUnitsThrowing anti-shield troop with a disputed star cost.
Elite JavelineerUnitsThree-star evolution of Javelineer.
CrossbowmanUnitsThree-star ranged summon that punishes melee and dies to cavalry.
MaceUnitsThree-star shield breaker that Update 3 coverage can evolve into Morningstar.
MorningstarUnitsReported 4-star evolution of Mace from Update 3.
SpartanUnitsFour-star spear elite and the usual defensive core.
SamuraiUnitsFour-star damage troop that breaks shields and dies to focused arrows.
BerserkerUnitsFast four-star melee that guides call the frailest launch 4-star.
ImmortalUnitsDurable four-star melee for frontal pushes.
RapierUnitsUpdate 2 parry troop. Star cost is not on the official card text used here.
Rapier KnightUnitsSecond Update 2 rapier form, with a reported parry increase.
NokorUnitsOfficial 3-star Season 1 Mongol battle-pass unit. Also written Nökör.
BataarUnitsOfficial 3-star Season 1 Mongol battle-pass unit.
KhorchinUnitsOfficial 4-star Season 1 Mongol battle-pass unit.
LaestrygonianUnitsReported first 5-star summon from the Mongol update.
MyrmidonUnitsReported 4-star summon added beside the Mongol battle pass.
Sword & ShieldClassesBalanced commander with a block, and the usual first pick.
AssassinClassesFast commander for flanks, with lower health in creator comparisons.
HammerClassesSlow, heavy commander aimed at shield lines.
Archer ClassClassesAnnounced player class for October 17-24, 2026. Not the Archer troop.

What will this [MONGOLS] Command An Army picker not do?

It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [MONGOLS] Command An Army experience.

FAQ

[MONGOLS] Command An Army tool questions

What decides which troops I can bring?

Two limits apply together: a small number of equipped entries, described as four in current guides and as three until account level 15 in one early guide, and a combined star cost. Read both numbers in your Units menu. A troop you own still will not equip if it pushes the total over the cap.

Which codes should I try first?

Start with GUILDFIX, MONGOLS, OCTOBER3, SATURDAY, LAESTRYGONIAN, UPDATE3 and SKILLTREE. Those seven are the strings an October 5 list and an October 6 list both treat as working. Older strings are on the codes page because the October 5 list still printed them. If the game rejects one, that account result wins.

How do I evolve a unit?

Level that unit to 20 by getting kills with it, ascend it with duplicate copies, then use the Evolve podium. Only some lines evolve. Spartan, Samurai, Berserker and Immortal have no evolution in the pre-Mongol roster. Update 3 coverage adds Mace to Morningstar and Pikeman to Phalangite.

Does my class change my army?

No. Assassin, Sword & Shield and Hammer change how your commander fights. The four equipped troops stay the same. A written beginner guide and a class video both put a class change at 50 Gems. An Archer player class is announced for the October 17-24 2026 event window and is not described as live before that.

Where do the Mongol troops come from?

The official Mongols event lists a Season 1 battle pass with Nokor (3 stars), Bataar (3 stars) and Khorchin (4 stars). Update coverage says those three are pass rewards, not standard banner pulls. Laestrygonian and Myrmidon are separate reported summons.