Ascension and evolution are different buttons. Ascension feeds a duplicate of the same troop and raises that copy. Evolution turns the troop into the next name on a fixed line. Rarity stars, the army star cap, unit level and the skill tree are four more systems. None of them replaces the others.
The order that keeps copies
- Field the troop you want to grow and let it get the kills. A September 16 mechanics video says only the unit that lands the kill gains the experience, and that low-level targets give poor experience. Archers are the easy leveling tool because they can take kills without standing in the melee.
- Reach level 20 on that unit. Eurogamer's October 1 guide and several creator videos treat 20 as the evolve gate. One video also calls 20 the unit level cap, not just a checkpoint.
- Ascend with duplicates, up to a third ascension. Creator guides say to finish that before you evolve, because evolving changes which unit the next copies belong to. One source also says ascending resets the unit's level. Read the confirm panel before you spend a copy. If the reset is real, do not ascend a unit you are halfway through leveling.
- Use the Evolve podium. The reported lobby path is: from spawn, take the stairs and turn right for ascension; for evolution, head back toward summoning, turn right, and look under the golden dragon for an Evolve sign. If the lobby has moved, follow the sign, not this sentence.
- Read the star cost of the result before you confirm. Evolutions usually cost more stars than the form you had equipped.
There is a 199 Robux pass named Ascend All Troops, described officially as ascending all eligible troops. It spends the duplicates you already own. It does not create them. Skip Summon Spin is 79 Robux and only skips the animation.
Lines that are agreed
| Start | Middle | End |
|---|---|---|
| Mercenary | Squire | Knight |
| Shieldman | Sentinel | Imperial Wall |
| Archer | Longbowman | Flaming Archers |
| Scout Rider | Cavalryman | Lancer |
| Spearman | Pikeman | Phalangite, reported in Update 3 |
| Spear Militia | Spear Vanguard | |
| Javelineer | Elite Javelineer | |
| Halberdier | Imperial Halberdier | |
| Mace | Morningstar, reported in Update 3 |
Flaming Archers is also written Flame Archer and Fire Archer. Halberdier is also Halberder. Javelineer is also Javeliner. Phalangite is described as an alternate spear branch with a shield and long reach, not as a second step after a normal Pikeman upgrade in every video. Morningstar is the new Mace evolution in October patch coverage. Both new ends need a star check.
Lines that stop
Spartan, Samurai, Berserker and Immortal are summons with no evolution in the guides written before Update 3. Rapier and Rapier Knight are Update 2 troops with a Parry trait; a full public evolution table does not include them. Nokor, Bataar and Khorchin are battle-pass troops, not steps on these lines.
What to evolve first
If you already play the troop, the useful order from creator guides is Flaming Archers, then the Scout Rider line toward Lancer, then a polearm that answers the shields you actually lose to (Halberdier or Spear Vanguard). Knight is called an underrated all-rounder by one creator and a neutral grind by another. Do not evolve a troop you will not equip under the cap you have this week.
Selling duplicates is the expensive mistake. There is no second currency that replaces those copies for ascension.
