Beginner

First hour in Command An Army

Finish the tutorial, redeem the October codes, pick a commander class, and field a four-role army that fits the star number on your Units menu.

First hour in Command An Army

Finish the tutorial, redeem the October codes, pick a commander class, and field a four-role army that fits the star number on your Units menu.

Command An Army is a team battle on Roblox by the verified group Fight, Fight, Fight! The official description is the whole match: recruit troops, choose attack or defend, capture points, and order formations. Servers hold 12 players. Your commander fights, and the troops you equip do most of the work.

Before the first real match

  1. Launch the experience and let the tutorial finish. It is described as unskippable. You pick Assassin, Sword & Shield or Hammer, break a gate, and learn Follow, Hold, Attack and Rush. The class only changes your commander during that lesson.
  2. Sword & Shield is the safer first pick because the shield lets you survive long enough to see why a fight was lost. Assassin is the flanker. Hammer is the slow shield-breaker. A class change is reported at 50 Gems, so do not respec every match.
  3. Open Codes on the right of the lobby and redeem the seven October strings first: GUILDFIX, MONGOLS, OCTOBER3, SATURDAY, LAESTRYGONIAN, UPDATE3, SKILLTREE. Then try the older strings on the codes page. One redemption per account.
  4. Beginner walkthroughs also report a one-time Gem bonus, often 400, for joining the Fight, Fight, Fight! group and liking and favoriting the game. Use the in-game prompt if it is still there. The group page is linked from Links.

The first army

You equip a handful of entries, not one soldier per click. One early guide says you start with three slots and gain a fourth at account level 15. Later guides just say four. The Units menu is the authority.

Cover four jobs when the stars allow it:

  • A shield, usually Shieldman, so arrows have something to hit.
  • A spear, Spearman or later Spear Militia, so cavalry cannot charge for free.
  • A ranged troop, Archer, so you can shoot a point and also level the Flaming Archers line.
  • A Scout Rider, so you can look at a flank and start the Lancer line.

If the cap is too small, drop the rider before you drop the shield. Do not sell duplicate copies. Ascension spends those copies, and evolution waits on ascension plus level 20. The evolution guide has the lines.

What a won fight looks like

Attackers take objectives in order. Defenders stop that push. Kills make space; the point decides the round. In the first twenty seconds, send one fast troop toward the point and see if anyone contests it. If the point is empty, move up. If both sides arrive together, keep the archers behind the shield instead of trading the opening volley in the open.

Leave these for later

Do not spend the first Gems on a class change if you have not summoned yet. Do not chase a 4-star before you have a troop that can hold a point. Do not evolve the moment a unit hits level 20 if you have not ascended it. Ranked, guilds and the Mongol battle pass are all after this loop feels normal. The Mongol update guide is the next page once the tutorial rewards are in your balance.

FAQ

Frequently Asked Questions

What decides which troops I can bring?

Two limits apply together: a small number of equipped entries, described as four in current guides and as three until account level 15 in one early guide, and a combined star cost. Read both numbers in your Units menu. A troop you own still will not equip if it pushes the total over the cap.

Which codes should I try first?

Start with GUILDFIX, MONGOLS, OCTOBER3, SATURDAY, LAESTRYGONIAN, UPDATE3 and SKILLTREE. Those seven are the strings an October 5 list and an October 6 list both treat as working. Older strings are on the codes page because the October 5 list still printed them. If the game rejects one, that account result wins.

How do I evolve a unit?

Level that unit to 20 by getting kills with it, ascend it with duplicate copies, then use the Evolve podium. Only some lines evolve. Spartan, Samurai, Berserker and Immortal have no evolution in the pre-Mongol roster. Update 3 coverage adds Mace to Morningstar and Pikeman to Phalangite.

Does my class change my army?

No. Assassin, Sword & Shield and Hammer change how your commander fights. The four equipped troops stay the same. A written beginner guide and a class video both put a class change at 50 Gems. An Archer player class is announced for the October 17-24 2026 event window and is not described as live before that.

Where do the Mongol troops come from?

The official Mongols event lists a Season 1 battle pass with Nokor (3 stars), Bataar (3 stars) and Khorchin (4 stars). Update coverage says those three are pass rewards, not standard banner pulls. Laestrygonian and Myrmidon are separate reported summons.