Command An Army is a team battle on Roblox by the verified group Fight, Fight, Fight! The official description is the whole match: recruit troops, choose attack or defend, capture points, and order formations. Servers hold 12 players. Your commander fights, and the troops you equip do most of the work.
Before the first real match
- Launch the experience and let the tutorial finish. It is described as unskippable. You pick Assassin, Sword & Shield or Hammer, break a gate, and learn Follow, Hold, Attack and Rush. The class only changes your commander during that lesson.
- Sword & Shield is the safer first pick because the shield lets you survive long enough to see why a fight was lost. Assassin is the flanker. Hammer is the slow shield-breaker. A class change is reported at 50 Gems, so do not respec every match.
- Open Codes on the right of the lobby and redeem the seven October strings first: GUILDFIX, MONGOLS, OCTOBER3, SATURDAY, LAESTRYGONIAN, UPDATE3, SKILLTREE. Then try the older strings on the codes page. One redemption per account.
- Beginner walkthroughs also report a one-time Gem bonus, often 400, for joining the Fight, Fight, Fight! group and liking and favoriting the game. Use the in-game prompt if it is still there. The group page is linked from Links.
The first army
You equip a handful of entries, not one soldier per click. One early guide says you start with three slots and gain a fourth at account level 15. Later guides just say four. The Units menu is the authority.
Cover four jobs when the stars allow it:
- A shield, usually Shieldman, so arrows have something to hit.
- A spear, Spearman or later Spear Militia, so cavalry cannot charge for free.
- A ranged troop, Archer, so you can shoot a point and also level the Flaming Archers line.
- A Scout Rider, so you can look at a flank and start the Lancer line.
If the cap is too small, drop the rider before you drop the shield. Do not sell duplicate copies. Ascension spends those copies, and evolution waits on ascension plus level 20. The evolution guide has the lines.
What a won fight looks like
Attackers take objectives in order. Defenders stop that push. Kills make space; the point decides the round. In the first twenty seconds, send one fast troop toward the point and see if anyone contests it. If the point is empty, move up. If both sides arrive together, keep the archers behind the shield instead of trading the opening volley in the open.
Leave these for later
Do not spend the first Gems on a class change if you have not summoned yet. Do not chase a 4-star before you have a troop that can hold a point. Do not evolve the moment a unit hits level 20 if you have not ascended it. Ranked, guilds and the Mongol battle pass are all after this loop feels normal. The Mongol update guide is the next page once the tutorial rewards are in your balance.
